This spooky season, there are two multiplayer horror games for PC and console you might want to play with friends: Friday the 13th and Dead by Daylight . The games share a lot of similarities when it comes to their base concept — survivors are dropped into a match and one person is the killer. The aim of the survivors is to escape, and the aim of the killers is to finish the match with no one left alive. Sounds pretty simple and similar, but the games have some key differences and there are some points of contention about which of the horror games is actually better. Strap in, because we’re here to decide once and for

Kill or be killed. Those are your options in Dead by Daylight, developer Behaviour Interactive’s upcoming asymmetric multiplayer horror game. You’ll play as either the hopeful survivors attempting escape or the killer making sure they don’t. If you play as a survivor, don’t expect things to be easy just because there’s four of you and only one of him. Make no mistake: the killer is hunting you. He is listening for you. He is watching for signs you were there. He is laying traps for you.

Another item you can get through the treasure chests (or through the bloodweb, as with the medical and tool kits) is a flashlight. If you point it directly in the killer’s eyes, it will stun them and if they’re trying to carry someone to a hook, they will be forced to drop them. It’s a risky move, since you have to go straight into the killer’s line of vision, but it’s a brilliant teammate rescue if you can pull it off. And it’ll definitely annoy the kil

Buckle Up is handy for spotting survivors in trouble and healing them will reveal where the killer is for a few seconds. But his ultimate ability, Mettle of Man, triggers whenever he receives three Protection Hit Score Events. Whenever he reaches full health, he is immediately visible to the killer, thus incentivizing playing injured or willingly acting as b

Though the adventure game Strategy is played in third-person view for survivors, you’ll play in first-person as the killer. Côté explained that the shift here is about focus. As a survivor, you’re focused on keeping an eye out for the killer. When you’re fixing a generator, you can spin the camera around to make sure he’s not sneaking up on you. If he does, though, you’ll be able to see a red glow wash over the immediate area behind your character. Not only does a third-person camera divorce you from the action so you get the same sympathetic feeling you’d get watching the victims of a slasher flick, but the pulled-out view offers a tactical advantage you sorely need as a survivor. As the killer, you don’t need the advantage. The first-person perspective gives you tunnel vision as you hunt your targets, which doesn’t just make the action more personal; it effectively reduces your vision cone and makes it easier for the survivors to escape. This led to incredibly close calls during my round as a survivor when I managed to lose the pursuing killer for the briefest of moments, then dodge into a cabinet and watch him pass by. When I played as the killer though, that same situation in reverse made it crystal clear how important it is as a survivor to slow down and not leave a trail as I threw open the cabinet doors and wrenched the terrified survivor out.

Darkwood is a great game for INFP types who enjoy singleplayer games that lets them dig into complicated mysteries. The game makes a point of not holding your hand which requires the player to get creative and problem solve, another win for the INFPs. If you’re someone who enjoys getting lost in new worlds with problems to solve this game is right up your al

Special Guests: Nestor Carbonell ( Ringer ), Johnny Galecki ( The Big Bang Theory ) Jorge Garcia ( Alcatraz ), Leslie Hope ( The River ), Zachary Levi ( Chuck) Joe Manganiello ( True Blood ), Julie Plec ( Vampire Diaries) Matt Smith ( Doctor Who ), Kevin Williamson ( Vampire Diaries ), Deborah Ann Woll ( True Blood ), and oth

When it comes to the killers specifically, it has to be a tie. Sure, Daylight has more variable options, but Friday has to be given a nod for the sheer fact that it’s given each version of Jason something original, with different strengths and weaknesses. The fact the killers vary in both games means that you can switch around and they’re both endlessly

Ace is a gambler and his perks reflect that lifestyle. Open-Handed increases the aura-reading of himself and his teammates which is only useful if they have aura reading abilities. Up The Ante increases the Luck stat for all living survivors, but diminishes with each dead survi

There’s some less-than-ideal quirks to the game I hope get ironed out before release, like the fact that the best strategy as a survivor with a killer on your tail is to run in circles around him to exploit the limited perspective. It’s a bit goofy as a survivor, but it mostly just feels clumsy and frustrating as the killer. As well, though the developer described how other maps will provide much different gameplay from the forest level they were showing off, it sounds like activating generators to power an escape door is the only objective survivors will ever be given. I’d really like to see some creativity there, because while the meat of the game is ultimately about the tension of being hunted and the procedurally generated levels will add some variety to every match, it’d be nice to have something else to do once in a while.