As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace to the point that most people in the world are disposable and sometimes unnecessary, making me wish there was more of a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast, what Rockstar does right is create exciting scenarios. This is something the company is known for, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.

Those familiar with Rockstar’s recipe for game narratives will immediately feel right at home. The extensive amount of side-quests alone will keep players busy well beyond the 60-hours of primary story content. Although some of the optional missions do not necessarily have much to do with the main storyline, they still intertwine enough to shape the surrounding world and time-period. Most importantly, the missions and side-quests are fun. Bounty hunting; escorting characters to nearby towns; large-scale shootouts; _ Red Dead Redemption 2 _ manages to make each mission feel fresh and fun to play. Believe it or not, Rockstar has even managed to make something as mundane as fishing enjoyable, if not for anything other than appreciating the surrounding scenery while waiting for a b

The release of the original _ Red Dead Redemption _ in 2010, along with the _ Undead Nightmare _ expansion, left players wanting more of everything. More shootouts and saloon fights. More eccentric and wily characters. More riding horseback through the vast, open world of the western frontier. And while it was a long eight years, Rockstar made sure that the wait was well worth it – albeit not without some controversy . _ Red Dead Redemption 2 _ immerses players in the grueling world of the wild west with familiar gameplay dynamics that have been taken to the next level to not only make _ Red Dead Redemption 2 _ an easy favorite for game of the year, but also Rockstar’s crowning achievement to d

Unfortunately, one key component to Red Dead Redemption 2 I have difficulty getting into is the controls. The controls are similar to the typical Rockstar Open world games cheats world formula (at least Grand Theft Auto and Red Dead Redemption), with a thousand different actions being assigned to a handful of buttons. This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose and stiff at the same time, something I can never put my finger on, and I have a difficult time determining if it’s a good or bad thing. Sometimes it can be frustrating, while other times it can lend to the charm of the game. The gunplay is still top notch, though, with each of the old rifles, pistols and shotguns feeling authentic and enjoyable to fire, especially with the Dead Eye skill. There are a ton of different weapons to obtain, all of which are need to be properly maintained, which somewhat ties into the survival aspect of the game, such as maintaining food intake for both you and your horse.

The Guardian Angel is in itself an explanatory item. It’ll protect you from the worse of situations and can always be relied on in times of need. With its +40 Attack Damage and +30 armor, it pairs well with its relatively cheap price at 2400 G

While more money and better drop rates may sound tempting, players should keep in mind that every action in the world of _ Red Dead Redemption 2 _ comes with a price. Often, quite literally. In the same way that the _ Grand Theft Auto _ series has treated crimes within its cities, _ Red Dead Redemption 2 _ makes sure to punish offending players by sending lawmen and designating players with the “Wanted” label, which can be paid off via bribes. These are likely to occur more so in populated towns, but even along the lonely trail, NPCs might witness a player’s deed and speed off to report the crime. Players can choose to try and stop the witness by either threatening them or by taking them out through more violent means. This brief encounter is a simple, yet effective detail that provides a genuinely fun feeling of panic. And ultimately, that is what _ Red Dead Redemption 2 _ does b

Another thing that doesn’t make sense is the beginning concerns water. No matter what you do, there are certain areas in the snow-covered mountains you need to tread water in. How is there not a scene immediately afterward of Arthur freezing himself to the bone, or at least getting sick? In the grand scheme of problems, this is a very minor one, but it was enough where it got me to think. Again, the beginning just has a lot of issues with