There were rumors that original Fable developer Lionhead Studios was planning to make a Fable 4 that was going to be “R-Rated,” but with Lionhead shuttering and a next-gen Fable assumed to be under development under a completely new developer, none of those previous plans should be assumed about the game that could now be in development. If the next-gen Fable kept its silly, slightly irreverent tone while still making the game lighthearted enough to skew interest from younger players, Xbox could potentially have something in its lineup that appeals to both older fans of the original series and new, young players who enjoy experiences like Breath of the Wi

Naturally, that’s an incredibly important next step for Xbox too considering the fact that this current console generation hasn’t exactly been smooth sailing for Microsoft . Sure, it’s easy to blame that on the Xbox One’s unfortunate E3 reveal back in 2014, but the reality is that Microsoft could never deliver where it needed to most: huge exclusives. While PlayStation 4 has given fans some of the most groundbreaking experiences of this entire generation, Microsoft has struggled to give its customers any significant exclusives outside of the Gears of War or Halo series. Next-gen is shaping up to be a game-changer, but new IP alone either won’t cut

Playable on: PS2, Xbox, Game Boy Advance, PC

2004’s Driv3r , the third release in an action-packed open-world driving series which originated on the PS1, was a barely-functioning mess which somehow garnered a cult appeal despite its many shortcomings. An obvious riff on the Grand Theft Auto formula, Driv3r felt like the Fisher-Price version of the chaotically-fun sandbox ser

Playable on: PS3, PS4, Xbox 360, Xbox One, PC

The Mafia trilogy is easily one of the best story-driven, open-world trilogies of all time. While opinions may be mixed on Mafia 3 , most people absolutely adore Mafia 1 and 2 for good rea

Microsoft plans on launching its next-generation console, the Xbox Series X , at some point later this year. So far, the only first-party game confirmed for the Xbox Series X is the upcoming Halo Infinite , leaving much of the console’s launch lineup a myst

One of the joys of playing Breath of the Wild is its sense of freedom. Like any open-world game, there are always limitations, but the magic comes when a developer can give a sense of freedom while successfully hiding the limits of its virtual world. Breath of the Wild excels at this. Fable should not copy Breath of the Wild’s open world as Fable has its own beloved gameplay and style, but a next-gen Fable would do well to make the revolutionary step forward that made Breath of the Wild so endearing and engaging for the Legend of Zelda franch

An Xbox 360 launch title, Kameo: Elements of Power was essentially Rare’s take on The Legend of Zelda franchise. The game was popular enough for its time, but like many Rare IP, has since been abandoned. A Kameo sequel could expand on what Rare established with the original game, while also addressing its faults and delivering a generally higher-quality Adventure Game exploration Guide. Microsoft doesn’t really have a Legend of Zelda -equivalent exclusive for Xbox, but it could very well use the Kameo franchise to fill that v

Killer Instinct was a launch title for the Xbox One that launched to somewhat mixed reviews, but since became a fan favorite. Now boasting a greatly-expanded roster of fighters and more features than at launch, the Killer Instinct revival is a solid fighting game for fans of the genre. It would be great to see the Killer Instinct franchise continue on Microsoft’s next-generation console, especially since it’s been a whopping seven years since the Xbox One version launc

Plus it’s the only time that it’s fun to use the Wii remotes for driving as you skirt all throughout the courses. Go ahead and pick up this gem for a buck at Game Stop, brush the dust off your Wii and play one of the best driving games ever made – yeah, it’s really that good (and crazy addicting t

When the original Fable was in development, the game’s director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old

It should take new players somewhere around ten hours to complete their first playthrough, and series veterans could likely do it in half the time. This is primarily thanks to the lack of meaningful sidequests or extraneous cont